BuiltinRenderTextureType.PrepassNormalsSpec
Description 描述
Deferred lighting (normals+specular) G-buffer.
World space normals in RGB channels; specular exponent in A channel.
See Also: CommandBuffer.
Deferred lighting (normals+specular) G-buffer.
World space normals in RGB channels; specular exponent in A channel.
See Also: CommandBuffer.