Description 描述
The Render Settings contain values for a range of visual elements in your Scene, like fog and ambient light.
Note that render settings are per-scene.
Static Properties
| ambientEquatorColor | Ambient lighting coming from the sides. | ||
| ambientGroundColor | Ambient lighting coming from below. | ||
| ambientIntensity | How much the light from the Ambient Source affects the Scene. | ||
| ambientLight | Flat ambient lighting color. | ||
| ambientMode | Ambient lighting mode. | ||
| ambientProbe | Custom or skybox ambient lighting data. | ||
| ambientSkyColor | Ambient lighting coming from above. | ||
| customReflection | Custom specular reflection cubemap. | ||
| defaultReflectionMode | Default reflection mode. | ||
| defaultReflectionResolution | Cubemap resolution for default reflection. | ||
| flareFadeSpeed | The fade speed of all flares in the Scene. | ||
| flareStrength | The intensity of all flares in the Scene. | ||
| fog | Is fog enabled? | ||
| fogColor | The color of the fog. | ||
| fogDensity | The density of the exponential fog. | ||
| fogEndDistance | The ending distance of linear fog. | ||
| fogMode | Fog mode to use. | ||
| fogStartDistance | The starting distance of linear fog. | ||
| haloStrength | Size of the Light halos. | ||
| reflectionBounces | The number of times a reflection includes other reflections. | ||
| reflectionIntensity | How much the skybox / custom cubemap reflection affects the Scene. | ||
| skybox | The global skybox to use. | ||
| subtractiveShadowColor | The color used for the sun shadows in the Subtractive lightmode. | ||
| sun | The light used by the procedural skybox. |
Inherited Members 继承成员
Properties 属性
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |