PhysicsMaterial2D

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.Physics2DModule

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Description 描述

Asset type that defines the surface properties of a Collider2D.

Note: the 3D equivalent of this class is spelt as "PhysicMaterial" with no S, but this class is spelt "PhysicsMaterial" with an S.

See Also: PhysicMaterial class.

Properties 属性

bouncinessThe degree of elasticity during collisions.
frictionCoefficient of friction.

Inherited Members 继承成员

Properties 属性

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods 公共方法

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods 静态方法

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators 运算符

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.