| BoxCast | | Casts a box against colliders in the Scene, returning the first collider to contact with it. |
| BoxCastAll | | Casts a box against colliders in the Scene, returning all colliders that contact with it. |
| BoxCastNonAlloc | | Casts a box into the Scene, returning colliders that contact with it into the provided results array. |
| CapsuleCast | | Casts a capsule against colliders in the Scene, returning the first collider to contact with it. |
| CapsuleCastAll | | Casts a capsule against colliders in the Scene, returning all colliders that contact with it. |
| CapsuleCastNonAlloc | | Casts a capsule into the Scene, returning colliders that contact with it into the provided results array. |
| CircleCast | | Casts a circle against colliders in the Scene, returning the first collider to contact with it. |
| CircleCastAll | | Casts a circle against colliders in the Scene, returning all colliders that contact with it. |
| CircleCastNonAlloc | | Casts a circle into the Scene, returning colliders that contact with it into the provided results array. |
| ClosestPoint | | Returns a point on the perimeter of the collider that is closest to the specified position. |
| Distance | | Calculates the minimum distance between two colliders. |
| GetContacts | | Retrieves all colliders in contact with the collider. |
| GetIgnoreCollision | | Checks whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not. |
| GetIgnoreLayerCollision | | Checks whether collisions between the specified layers be ignored or not. |
| GetLayerCollisionMask | | Get the collision layer mask that indicates which layer(s) the specified layer can collide with. |
| GetRayIntersection | | Cast a 3D ray against the colliders in the Scene returning the first collider along the ray. |
| GetRayIntersectionAll | | Cast a 3D ray against the colliders in the Scene returning all the colliders along the ray. |
| GetRayIntersectionNonAlloc | | Cast a 3D ray against the colliders in the Scene returning the colliders along the ray. |
| IgnoreCollision | | Makes the collision detection system ignore all collisions/triggers between collider1 and collider2. |
| IgnoreLayerCollision | | Choose whether to detect or ignore collisions between a specified pair of layers. |
| IsTouching | | Checks whether the passed colliders are in contact or not. |
| IsTouchingLayers | | Checks whether the collider is touching any colliders on the specified layerMask or not. |
| Linecast | | Casts a line segment against colliders in the Scene. |
| LinecastAll | | Casts a line against colliders in the Scene. |
| LinecastNonAlloc | | Casts a line against colliders in the Scene. |
| OverlapArea | | Checks if a collider falls within a rectangular area. |
| OverlapAreaAll | | Get a list of all colliders that fall within a rectangular area. |
| OverlapAreaNonAlloc | | Get a list of all colliders that fall within a specified area. |
| OverlapBox | | Checks if a collider falls within a box area. |
| OverlapBoxAll | | Get a list of all colliders that fall within a box area. |
| OverlapBoxNonAlloc | | Get a list of all colliders that fall within a box area. |
| OverlapCapsule | | Checks if a collider falls within a capsule area. |
| OverlapCapsuleAll | | Get a list of all colliders that fall within a capsule area. |
| OverlapCapsuleNonAlloc | | Get a list of all colliders that fall within a capsule area. |
| OverlapCircle | | Checks if a collider falls within a circular area. |
| OverlapCircleAll | | Get a list of all colliders that fall within a circular area. |
| OverlapCircleNonAlloc | | Get a list of all colliders that fall within a circular area. |
| OverlapCollider | | Gets a list of all Colliders that overlap the given collider. |
| OverlapPoint | | Checks if a collider overlaps a point in space. |
| OverlapPointAll | | Get a list of all colliders that overlap a point in space. |
| OverlapPointNonAlloc | | Get a list of all colliders that overlap a point in space. |
| Raycast | | Casts a ray against colliders in the Scene. |
| RaycastAll | | Casts a ray against colliders in the Scene, returning all colliders that contact with it. |
| RaycastNonAlloc | | Casts a ray into the Scene. |
| SetLayerCollisionMask | | Set the collision layer mask that indicates which layer(s) the specified layer can collide with. |
| Simulate | | Simulate physics in the Scene. |
| SyncTransforms | | Synchronizes. |