Physics.OverlapBoxNonAlloc
public static int OverlapBoxNonAlloc(Vector3 center,
Vector3 halfExtents,
Collider[] results,
Quaternion orientation = Quaternion.identity,
int mask = AllLayers,
QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);
Parameters
| center | Center of the box. | |
| halfExtents | Half of the size of the box in each dimension. | |
| results | The buffer to store the results in. | |
| orientation | Rotation of the box. | |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a ray. | |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
Returns
int
The amount of colliders stored in results.
Description 描述
Find all colliders touching or inside of the given box, and store them into the buffer.