Physics.CheckBox
public static bool CheckBox(Vector3 center,
Vector3 halfExtents,
Quaternion orientation = Quaternion.identity,
int layermask = DefaultRaycastLayers,
QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);
Parameters
| center | Center of the box. | |
| halfExtents | Half the size of the box in each dimension. | |
| orientation | Rotation of the box. | |
| layermask | A Layer mask that is used to selectively ignore colliders when casting a ray. | |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
Returns
bool True, if the box overlaps with any colliders.
Description 描述
Check whether the given box overlaps with other colliders or not.