Physics.CapsuleCastNonAlloc
public static int CapsuleCastNonAlloc(Vector3 point1,
Vector3 point2,
float radius,
Vector3 direction,
RaycastHit[] results,
float maxDistance = Mathf.Infinity,
int layerMask = DefaultRaycastLayers,
QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);
Parameters
| point1 | The center of the sphere at the start of the capsule. | |
| point2 | The center of the sphere at the end of the capsule. | |
| radius | The radius of the capsule. | |
| direction | The direction into which to sweep the capsule. | |
| results | The buffer to store the hits into. | |
| maxDistance | The max length of the sweep. | |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. | |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
Returns
int The amount of hits stored into the buffer.
Description 描述
Casts a capsule against all colliders in the Scene and returns detailed information on what was hit into the buffer.
Like Physics.CapsuleCastAll, but generates no garbage.