public void Simulate(float t);
public void Simulate(float t,
bool withChildren);
public void Simulate(float t,
bool withChildren,
bool restart);
public void Simulate(float t,
bool withChildren,
bool restart,
bool fixedTimeStep);
Parameters
| t | Time period in seconds to advance the ParticleSystem simulation by. If restart is true, the ParticleSystem will be reset to 0 time, and then advanced by this value. If restart is false, the ParticleSystem simulation will be advanced in time from its current state by this value. | |
| withChildren | Fast-forward all child Particle Systems as well. | |
| restart | Restart and start from the beginning. | |
| fixedTimeStep | Only update the system at fixed intervals, based on the value in "Fixed Time" in the Time options. |
Description 描述
Fast-forwards the Particle System by simulating particles over the given period of time, then pauses it.