public float Evaluate(float time);
public float Evaluate(float time,
float lerpFactor);
Parameters
| time | Normalized time (in the range 0 - 1, where 1 represents 100%) at which to evaluate the curve. This is valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.Curve or ParticleSystemCurveMode.TwoCurves. | |
| lerpFactor | Blend between the 2 curves/constants (Valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.TwoConstants or ParticleSystemCurveMode.TwoCurves). |
Returns
float Calculated curve/constant value.
Description 描述
Manually query the curve to calculate values based on what mode it is in.
The time and lerpFactor parameters will be automatically clamped into the 0-1 range.