EditorConnection.Send
public void Send(Guid messageId,
byte[] data,
int playerId);
public void Send(Guid messageId,
byte[] data);
Parameters
| messageId | The type ID of the message to send to the connected Players. | |
| playerId | The ID of the Player that you want to sent this message to. If you want to send it to all Players, set this to 0. |
Description 描述
Sends data to the connected Players.