DownloadHandlerAssetBundle
class in UnityEngine.Networking
/
Inherits from:Networking.DownloadHandler
/
Implemented in:UnityEngine.UnityWebRequestAssetBundleModule
Description 描述
A DownloadHandler subclass specialized for downloading AssetBundles.
This subclass streams downloaded data into Unity's asset bundle decompression and decoding system on worker threads, providing efficient downloading and processing for AssetBundle objects.
Properties 属性
| assetBundle | Returns the downloaded AssetBundle, or null. (Read Only) |
Constructors
| DownloadHandlerAssetBundle | Standard constructor for non-cached asset bundles. |
Protected Methods
| GetData | Not implemented. Throws NotSupportedException. | ||
| GetText | Not implemented. Throws NotSupportedException. |
Static Methods 静态方法
| GetContent | Returns the downloaded AssetBundle, or null. |
Inherited Members 继承成员
Properties 属性
| data | Returns the raw bytes downloaded from the remote server, or null. (Read Only) | ||
| isDone | Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only) | ||
| text | Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only) |
Public Methods 公共方法
| Dispose | Signals that this DownloadHandler is no longer being used, and should clean up any resources it is using. |
Protected Methods
| CompleteContent | Callback, invoked when all data has been received from the remote server. | ||
| GetProgress | Callback, invoked when UnityWebRequest.downloadProgress is accessed. | ||
| ReceiveContentLengthHeader | Callback, invoked with a Content-Length header is received. | ||
| ReceiveData | Callback, invoked as data is received from the remote server. |