Description 描述
Representation of Script assets.
This class represents C#, JavaScript and Boo files stored in the project.
Public Methods 公共方法
| GetClass | Returns the System.Type object of the class implemented by this script. |
Static Methods 静态方法
| FromMonoBehaviour | Returns the MonoScript object containing specified MonoBehaviour. | ||
| FromScriptableObject | Returns the MonoScript object containing specified ScriptableObject. |
Inherited Members 继承成员
Properties 属性
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. | ||
| bytes | The raw bytes of the text asset. (Read Only) | ||
| text | The text contents of the .txt file as a string. (Read Only) |
Public Methods 公共方法
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. | ||
| ToString | Returns the contents of the TextAsset. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |