public void SetUVs(int channel,
List<Vector2> uvs);
public void SetUVs(int channel,
List<Vector3> uvs);
public void SetUVs(int channel,
List<Vector4> uvs);
Parameters
| channel | The UV channel. Indices start at 0, which corresponds to uv. Note that 1 corresponds to uv2. | |
| uvs | List of UVs to set for the given index. |
Description 描述
Sets the UVs of the Mesh.
Sets the Mesh's UVs (texture coordinates) as a List of either Vector2, Vector3, or Vector4.