Description 描述
Information about the virtual machine running executing the managed code inside the player.
Properties 属性
| allocationGranularity | Allocation granularity in bytes used by the virtual machine allocator. | ||
| arrayBoundsOffsetInHeader | Offset in bytes inside the object header of an array object where the bounds of the array is stored. | ||
| arrayHeaderSize | Size in bytes of the header of an array object. | ||
| arraySizeOffsetInHeader | Offset in bytes inside the object header of an array object where the size of the array is stored. | ||
| heapFormatVersion | A version number that will change when the object layout inside the managed heap will change. | ||
| objectHeaderSize | Size in bytes of the header of each managed object. | ||
| pointerSize | Size in bytes of a pointer. |