MaterialPropertyBlock.SetConstantBuffer
Parameters
| name | The name of the constant buffer to override. | |
| value | The ComputeBuffer to override the constant buffer values with. | |
| offset | Offset in bytes from the beginning of the ComputeBuffer to bind. Must be a multiple of SystemInfo.MinConstantBufferAlignment, or 0 if that value is 0. | |
| size | The number of bytes to bind. | |
| nameID | The shader property ID of the constant buffer to override. |
Description 描述
Sets a ComputeBuffer as a named constant buffer for the MaterialPropertyBlock.
See Also: Material.SetConstantBuffer.