MaterialPropertyBlock.GetFloatArray
public float[] GetFloatArray(string name);
public float[] GetFloatArray(int nameID);
Parameters
| nameID | The name ID of the property retrieved by Shader.PropertyToID. | |
| name | The name of the property. |
Description 描述
Get a float array from the property block.
Returns null if such property doesn't exist.
public void GetFloatArray(string name,
List<float> values);
public void GetFloatArray(int nameID,
List<float> values);
Parameters
| values | The list to hold the returned array. | |
| nameID | The name ID of the property retrieved by Shader.PropertyToID. | |
| name | The name of the property. |
Description 描述
Fetch a float array from the property block into a list.
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.