MaterialEditor.LightmapEmissionFlagsProperty
public void LightmapEmissionFlagsProperty(int indent,
bool enabled);
public void LightmapEmissionFlagsProperty(int indent,
bool enabled,
bool ignoreEmissionColor);
Parameters
| indent | Level of indentation for the property. | |
| enabled | True if emission is enabled for the material, false otherwise. | |
| ignoreEmissionColor | True if property should always be displayed. |
Description 描述
Draws the UI for setting the global illumination flag of a material.