Handles.DrawCamera
public static void DrawCamera(Rect position,
Camera camera,
DrawCameraMode drawMode = UnityEditor.DrawCameraMode.Normal);
Parameters
| position | The area to draw the camera within in GUI coordinates. | |
| camera | The camera to draw. | |
| drawMode | How the camera is drawn (textured, wireframe, etc.). |
Description 描述
Draws a camera inside a rectangle.
This function also sets Camera.current to camera. It sets the camera's pixelRect to position, but in screen coordinates. This might be different from GUI coordinates if you are using a high DPI display.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
See Also EditorGUIUtility.pixelsPerPoint.