GridPalette

class in UnityEditor

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Inherits from:ScriptableObject

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Implemented in:UnityEditor

Description 描述

GridPalette stores settings for Palette assets when shown in the Palette window.

Properties 属性

cellSizingDetermines the sizing of cells for a Palette.

Inherited Members 继承成员

Properties 属性

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods 公共方法

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods 静态方法

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators 运算符

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages 消息

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.