Description 描述
An abstract class that defines a grid layout.
See Also: Grid & GridProxy.
Properties 属性
| cellGap | The size of the gap between each cell in the layout. | ||
| cellLayout | The layout of the cells. | ||
| cellSize | The size of each cell in the layout. | ||
| cellSwizzle | The cell swizzle for the layout. |
Public Methods 公共方法
| CellToLocal | Converts a cell position to local position space. | ||
| CellToLocalInterpolated | Converts an interpolated cell position in floats to local position space. | ||
| CellToWorld | Converts a cell position to world position space. | ||
| GetBoundsLocal | Returns the local bounds for a cell at the location. | ||
| GetLayoutCellCenter | Get the default center coordinate of a cell for the set layout of the Grid. | ||
| LocalToCell | Converts a local position to cell position. | ||
| LocalToCellInterpolated | Converts a local position to cell position. | ||
| LocalToWorld | Converts a local position to world position. | ||
| WorldToCell | Converts a world position to cell position. | ||
| WorldToLocal | Converts a world position to local position. |
Inherited Members 继承成员
Properties 属性
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | ||
| isActiveAndEnabled | Has the Behaviour had active and enabled called? | ||
| gameObject | The game object this component is attached to. A component is always attached to a game object. | ||
| tag | The tag of this game object. | ||
| transform | The Transform attached to this GameObject. | ||
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | ||
| CompareTag | Is this game object tagged with tag ? | ||
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | ||
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | ||
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. | ||
| GetComponents | Returns all components of Type type in the GameObject. | ||
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | ||
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. | ||
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | ||
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | ||
| TryGetComponent | Gets the component of the specified type, if it exists. | ||
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |