Description 描述
GameObject utility functions.
Static Methods 静态方法
| AreStaticEditorFlagsSet | Returns true if the passed in StaticEditorFlags are set on the GameObject specified. | ||
| EnsureUniqueNameForSibling | You can use this method after parenting one GameObject to another to ensure the child GameObject has a unique name compared to its siblings in the hierarchy. | ||
| GetMonoBehavioursWithMissingScriptCount | Gets the number of MonoBehaviours with a missing script for the given GameObject. | ||
| GetNavMeshArea | Get the navmesh area index for the GameObject. | ||
| GetNavMeshAreaFromName | Get the navmesh area index from the area name. | ||
| GetNavMeshAreaNames | Get all the navmesh area names. | ||
| GetStaticEditorFlags | Gets the StaticEditorFlags of the GameObject specified. | ||
| GetUniqueNameForSibling | You can use this method before instantiating a new sibling, or before parenting one GameObject to another, to ensure the new child GameObject has a unique name compared to its siblings in the hierarchy. | ||
| RemoveMonoBehavioursWithMissingScript | Removes the MonoBehaviours with a missing script from the given GameObject. | ||
| SetNavMeshArea | Set the navmesh area for the gameobject. | ||
| SetParentAndAlign | Sets the parent and gives the child the same layer and position. | ||
| SetStaticEditorFlags | Sets the static editor flags on the specified GameObject. |