ScriptableBakedReflectionSystem
class in UnityEditor.Experimental.Rendering
/
Implemented in:UnityEditor
Implements interfaces:IScriptableBakedReflectionSystem
Description 描述
Empty implementation of IScriptableBakedReflectionSystem.
Use this class as a base class and override its methods to implement your own ScriptableBakedReflectionSystem.
Properties 属性
| stageCount | Number of stages of the baking process. | ||
| stateHashes | The hashes of the current baked state of the ScriptableBakedReflectionSystem. |
Public Methods 公共方法
| BakeAllReflectionProbes | Implement this method to bake all of the loaded reflection probes. | ||
| Cancel | Cancel the running bake jobs. | ||
| Clear | Clear the state of ScriptableBakedReflectionSystem. | ||
| SynchronizeReflectionProbes | Synchronize the baked data with the actual components and rendering settings. | ||
| Tick | This method is called during the Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with handle.SetIsDone(true). (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone). |