Description 描述
Struct that represents how Sprite asset should be generated when calling TextureGenerator.GenerateTexture.
Properties 属性
| alignment | Pivot value represented by SpriteAlignment. | ||
| border | Border value for the generated Sprite. | ||
| name | Name for the generated Sprite. | ||
| outline | Sprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, SpriteImportData.tesselationDetail will be used to determine the mesh detail. | ||
| pivot | Pivot value represented in Vector2. | ||
| rect | Position and size of the Sprite in a given texture. | ||
| spriteID | An identifier given to a Sprite. Use this to identify which data was used to generate that Sprite. | ||
| tessellationDetail | Controls mesh generation detail. This value will be ignored if SpriteImportData.ouline is provided. |