EditorUserBuildSettings.streamingInstallLaunchRange
public static int streamingInstallLaunchRange;
Description 描述
When building an Xbox One Streaming Install package (makepkg.exe) The layout generation code in Unity will assign each Scene and associated assets to individual chunks. Unity will mark Scene 0 as being part of the launch range, IE the set of chunks required to launch the game, you may include additional Scenes in this launch range if you desire, this specifies a range of Scenes (starting at 0) to be included in the launch set.
(NOTE: This option is meaningless for those using their own layout file, using a custom layout file is considered the correct way of handling more advanced packaging requirements).