Description 描述
Stores and accesses Unity editor preferences.
On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist.
On Windows, EditorPrefs are stored in the registry under the
HKCU\Software\Unity Technologies\UnityEditor 5.x key.
Static Methods 静态方法
| DeleteAll | Removes all keys and values from the preferences. Use with caution. | ||
| DeleteKey | Removes key and its corresponding value from the preferences. | ||
| GetBool | Returns the value corresponding to key in the preference file if it exists. | ||
| GetFloat | Returns the float value corresponding to key if it exists in the preference file. | ||
| GetInt | Returns the value corresponding to key in the preference file if it exists. | ||
| GetString | Returns the value corresponding to key in the preference file if it exists. | ||
| HasKey | Returns true if key exists in the preferences file. | ||
| SetBool | Sets the value of the preference identified by key. | ||
| SetFloat | Sets the float value of the preference identified by key. | ||
| SetInt | Sets the value of the preference identified by key as an integer. | ||
| SetString | Sets the value of the preference identified by key. Note that EditorPrefs does not support null strings and will store an empty string instead. |