CubemapArray Constructor
public CubemapArray(int width,
int cubemapCount,
TextureFormat textureFormat,
bool mipChain,
bool linear = true);
Parameters
| faceSize | Cubemap face size in pixels. | |
| cubemapCount | Number of elements in the cubemap array. | |
| format | Format of the pixel data. | |
| mipmap | Should mipmaps be created? | |
| linear | Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false. |
Description 描述
Create a new cubemap array.
Usually you will want to set the colors of the cubemaps after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.