Description 描述
ControllerColliderHit is used by CharacterController.OnControllerColliderHit to give detailed information about the collision and how to deal with it.
Properties 属性
| collider | The collider that was hit by the controller. | ||
| controller | The controller that hit the collider. | ||
| gameObject | The game object that was hit by the controller. | ||
| moveDirection | The direction the CharacterController was moving in when the collision occured. | ||
| moveLength | How far the character has travelled until it hit the collider. | ||
| normal | The normal of the surface we collided with in world space. | ||
| point | The impact point in world space. | ||
| rigidbody | The rigidbody that was hit by the controller. | ||
| transform | The transform that was hit by the controller. |