CombineInstance.lightmapScaleOffset
public Vector4 lightmapScaleOffset;
Description 描述
The baked lightmap UV scale and offset applied to the Mesh.
This property sets the baked lightmap UV scale and offset applied to the Mesh. It is only used when lightmapped meshes are combined.
See Also: Mesh.CombineMeshes, realtimeLightmapScaleOffset, Renderer.lightmapScaleOffset.