Description 描述
Describes a collision.
Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events.
Note: The contact points are in world-space.
See Also: ContactPoint.
Properties 属性
| collider | The Collider we hit (Read Only). | ||
| contactCount | Gets the number of contacts for this collision. | ||
| contacts | The contact points generated by the physics engine. You should avoid using this as it produces memory garbage. Use GetContact or GetContacts instead. | ||
| gameObject | The GameObject whose collider you are colliding with. (Read Only). | ||
| impulse | The total impulse applied to this contact pair to resolve the collision. | ||
| relativeVelocity | The relative linear velocity of the two colliding objects (Read Only). | ||
| rigidbody | The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached. | ||
| transform | The Transform of the object we hit (Read Only). |
Public Methods 公共方法
| GetContact | Gets the contact point at the specified index. | ||
| GetContacts | Retrieves all contact points for this collision. |