CameraEditorUtils.TryGetFrustum
public static bool TryGetFrustum(Camera camera,
Vector3[] near,
Vector3[] far,
out float frustumAspect);
Parameters
| camera | Camera to use. | |
| near | The corners of the near plane. (A minimum size of 4 elements is required.) | |
| far | The corners of the far plane. (A minimum size of 4 elements is required.) | |
| frustumAspect | The aspect ratio of the frustrum. |
Returns
bool Whether the frustrum was calculated.
Description 描述
Calculate the frustrum corners.
Corners are calculated in this order: left bottom, left top, right top, right bottom.