Description 描述
Skinning bone weight of a vertex in the mesh.
This struct can be used to specify a variable number of bones per vertex, unlike BoneWeight, which specifies a fixed number of bones.
See Also: Mesh.SetBoneWeights, Mesh.allBoneWeights.
Skinning bone weight of a vertex in the mesh.
This struct can be used to specify a variable number of bones per vertex, unlike BoneWeight, which specifies a fixed number of bones.
See Also: Mesh.SetBoneWeights, Mesh.allBoneWeights.