AudioMixer.TransitionToSnapshots
public void TransitionToSnapshots(AudioMixerSnapshot[] snapshots,
float[] weights,
float timeToReach);
Parameters
| snapshots | The set of snapshots to be mixed. | |
| weights | The mix weights for the snapshots specified. | |
| timeToReach | Relative time after which the mixture should be reached from any current state. |
Description 描述
Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.