public void PlayInFixedTime(string stateName,
int layer = -1,
float fixedTime = float.NegativeInfinity);
public void PlayInFixedTime(int stateNameHash,
int layer = -1,
float fixedTime = float.NegativeInfinity);
Parameters
| stateName | The state name. | |
| stateNameHash | The state hash name. If stateNameHash is 0, it changes the current state time. | |
| layer | The layer index. If layer is -1, it plays the first state with the given state name or hash. | |
| fixedTime | The time offset (in seconds). |
Description 描述
Plays a state.
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.