public void CrossFadeInFixedTime(int stateHashName,
float fixedTransitionDuration,
int layer = -1,
float fixedTimeOffset = 0.0f,
float normalizedTransitionTime = 0.0f);
public void CrossFadeInFixedTime(string stateName,
float fixedTransitionDuration,
int layer = -1,
float fixedTimeOffset = 0.0f,
float normalizedTransitionTime = 0.0f);
Parameters
| stateName | The name of the state. | |
| stateHashName | The hash name of the state. | |
| fixedTransitionDuration | The duration of the transition (in seconds). | |
| layer | The layer where the crossfade occurs. | |
| fixedTimeOffset | The time of the state (in seconds). | |
| normalizedTransitionTime | The time of the transition (normalized). |
Description 描述
Creates a crossfade from the current state to any other state using times in seconds.
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.
See Also: Animator.CrossFade for normalized times.