PositionConstraint
class in UnityEngine.Animations
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Inherits from:Behaviour
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Implemented in:UnityEngine.AnimationModule
Implements interfaces:IConstraint
Description 描述
Constrains the position of an object relative to the position of one or more source objects.
Properties 属性
| constraintActive | Activates or deactivates the constraint. | ||
| locked | Locks the offset and position at rest. | ||
| sourceCount | The number of sources set on the component (read-only). | ||
| translationAtRest | The translation used when the sources have a total weight of 0. | ||
| translationAxis | The axes affected by the PositionConstraint. | ||
| translationOffset | The offset from the constrained position. | ||
| weight | The weight of the constraint component. |
Public Methods 公共方法
| AddSource | Adds a constraint source. | ||
| GetSource | Gets a constraint source by index. | ||
| GetSources | Gets the list of sources. | ||
| RemoveSource | Removes a source from the component. | ||
| SetSource | Sets a source at a specified index. | ||
| SetSources | Sets the list of sources on the component. |
Inherited Members 继承成员
Properties 属性
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | ||
| isActiveAndEnabled | Has the Behaviour had active and enabled called? | ||
| gameObject | The game object this component is attached to. A component is always attached to a game object. | ||
| tag | The tag of this game object. | ||
| transform | The Transform attached to this GameObject. | ||
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | ||
| CompareTag | Is this game object tagged with tag ? | ||
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | ||
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | ||
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. | ||
| GetComponents | Returns all components of Type type in the GameObject. | ||
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | ||
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. | ||
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | ||
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | ||
| TryGetComponent | Gets the component of the specified type, if it exists. | ||
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. |
Operators 运算符
Operators 运算符
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |