AnimatorStateMachine.AddStateMachineTransition
public Animations.AnimatorTransition AddStateMachineTransition(Animations.AnimatorStateMachine sourceStateMachine);
public Animations.AnimatorTransition AddStateMachineTransition(Animations.AnimatorStateMachine sourceStateMachine,
Animations.AnimatorStateMachine destinationStateMachine);
public Animations.AnimatorTransition AddStateMachineTransition(Animations.AnimatorStateMachine sourceStateMachine,
Animations.AnimatorState destinationState);
Parameters
| sourceStateMachine | The source state machine. | |
| destinationStateMachine | The destination state machine. | |
| destinationState | The destination state. |
Returns
AnimatorTransition The AnimatorTransition transition that was created.
Description 描述
Utility function to add an outgoing transition from the source state machine to the destination.
The transition asset that is created is added as a sub asset of the state.
An example showing usage of this API can be found at the AnimatorController page.