AnimatorStateMachine.AddEntryTransition
public Animations.AnimatorTransition AddEntryTransition(Animations.AnimatorStateMachine destinationStateMachine);
Parameters
| destinationState | The destination AnimatorState state. | |
| destinationStateMachine | The destination AnimatorStateMachine state machine. |
Description 描述
Utility function to add an incoming transition to the exit of it's parent state machine.
The transition asset that is created is added as a sub asset of the state.
An example showing usage of this API can be found at the AnimatorController page.