AnimatorController.CreateBlendTreeInController
public Animations.AnimatorState CreateBlendTreeInController(string name,
out Animations.BlendTree tree);
public Animations.AnimatorState CreateBlendTreeInController(string name,
out Animations.BlendTree tree,
int layerIndex);
Parameters
| name | The name of the BlendTree. | |
| tree | The created BlendTree. | |
| layerIndex | The index where the BlendTree will be created. |
Description 描述
Creates a BlendTree in a new AnimatorState.
The BlendTree will be a sub asset of the AnimatorController. This function pushes an Undo operation.