AnimationLayerMixerPlayable
struct in UnityEngine.Animations
/
Implemented in:UnityEngine.AnimationModule
Implements interfaces:IPlayable
Description 描述
An implementation of IPlayable that controls an animation layer mixer.
NOTE: You can use PlayableExtensions methods with AnimationLayerMixerPlayable objects.
Static Properties
| Null | Returns an invalid AnimationLayerMixerPlayable. |
Public Methods 公共方法
| IsLayerAdditive | Returns true if the layer is additive, false otherwise. | ||
| SetLayerAdditive | Specifies whether a layer is additive or not. Additive layers blend with previous layers. | ||
| SetLayerMaskFromAvatarMask | Sets the mask for the current layer. |
Static Methods 静态方法
| Create | Creates an AnimationLayerMixerPlayable in the PlayableGraph. |