AnimationLayerMixerPlayable

struct in UnityEngine.Animations

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Implemented in:UnityEngine.AnimationModule


Implements interfaces:IPlayable

Description 描述

An implementation of IPlayable that controls an animation layer mixer.

NOTE: You can use PlayableExtensions methods with AnimationLayerMixerPlayable objects.

Static Properties

NullReturns an invalid AnimationLayerMixerPlayable.

Public Methods 公共方法

IsLayerAdditiveReturns true if the layer is additive, false otherwise.
SetLayerAdditiveSpecifies whether a layer is additive or not. Additive layers blend with previous layers.
SetLayerMaskFromAvatarMaskSets the mask for the current layer.

Static Methods 静态方法

CreateCreates an AnimationLayerMixerPlayable in the PlayableGraph.