AimConstraint
class in UnityEngine.Animations
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Inherits from:Behaviour
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Implemented in:UnityEngine.AnimationModule
Implements interfaces:IConstraint
Description 描述
Constrains the orientation of an object relative to the position of one or more source objects, such that the object is facing the average position of the sources.
Properties 属性
| aimVector | The axis towards which the constrained object orients. | ||
| constraintActive | Activates or deactivates the constraint. | ||
| locked | Locks the offset and rotation at rest. | ||
| rotationAtRest | The rotation used when the sources have a total weight of 0. | ||
| rotationAxis | The axes affected by the AimConstraint. | ||
| rotationOffset | Represents an offset from the constrained orientation. | ||
| sourceCount | The number of sources set on the component (read-only). | ||
| upVector | The up vector. | ||
| weight | The weight of the constraint component. | ||
| worldUpObject | The world up object, used to calculate the world up vector when the world up Type is AimConstraint.WorldUpType.ObjectUp or AimConstraint.WorldUpType.ObjectRotationUp. | ||
| worldUpType | The type of the world up vector. | ||
| worldUpVector | The world up Vector used when the world up type is AimConstraint.WorldUpType.Vector or AimConstraint.WorldUpType.ObjectRotationUp. |
Public Methods 公共方法
| AddSource | Adds a constraint source. | ||
| GetSource | Gets a constraint source by index. | ||
| GetSources | Gets the list of sources. | ||
| RemoveSource | Removes a source from the component. | ||
| SetSource | Sets a source at a specified index. | ||
| SetSources | Sets the list of sources on the component. |
Inherited Members 继承成员
Properties 属性
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | ||
| isActiveAndEnabled | Has the Behaviour had active and enabled called? | ||
| gameObject | The game object this component is attached to. A component is always attached to a game object. | ||
| tag | The tag of this game object. | ||
| transform | The Transform attached to this GameObject. | ||
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | ||
| CompareTag | Is this game object tagged with tag ? | ||
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | ||
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | ||
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. | ||
| GetComponents | Returns all components of Type type in the GameObject. | ||
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | ||
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. | ||
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | ||
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | ||
| TryGetComponent | Gets the component of the specified type, if it exists. | ||
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. |
Operators 运算符
Operators 运算符
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |