AnimationClip
class in UnityEngine
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Inherits from:Motion
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Implemented in:UnityEngine.AnimationModule
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Description 描述
Stores keyframe based animations.
AnimationClip is used by Animation to play back animations.
Properties 属性
| empty | Returns true if the animation clip has no curves and no events. | ||
| events | Animation Events for this animation clip. | ||
| frameRate | Frame rate at which keyframes are sampled. (Read Only) | ||
| hasGenericRootTransform | Returns true if the Animation has animation on the root transform. | ||
| hasMotionCurves | Returns true if the AnimationClip has root motion curves. | ||
| hasMotionFloatCurves | Returns true if the AnimationClip has editor curves for its root motion. | ||
| hasRootCurves | Returns true if the AnimationClip has root Curves. | ||
| humanMotion | Returns true if the animation contains curve that drives a humanoid rig. | ||
| legacy | Set to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ). | ||
| length | Animation length in seconds. (Read Only) | ||
| localBounds | AABB of this Animation Clip in local space of Animation component that it is attached too. | ||
| wrapMode | Sets the default wrap mode used in the animation state. |
Constructors
| AnimationClip | Creates a new animation clip. |
Public Methods 公共方法
| AddEvent | Adds an animation event to the clip. | ||
| ClearCurves | Clears all curves from the clip. | ||
| EnsureQuaternionContinuity | Realigns quaternion keys to ensure shortest interpolation paths. | ||
| SampleAnimation | Samples an animation at a given time for any animated properties. | ||
| SetCurve | Assigns the curve to animate a specific property. |
Inherited Members 继承成员
Properties 属性
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. |
Operators 运算符
Operators 运算符
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |