NavMeshPath

class in UnityEngine.AI

/

Implemented in:UnityEngine.AIModule

Description 描述

A path as calculated by the navigation system.

The path is represented as a list of waypoints stored in the corners array. These points are not set directly from user scripts but a NavMeshPath with points correctly assigned is returned by the NavMesh.CalculatePath function and the NavMeshAgent.path property.

Properties 属性

cornersCorner points of the path. (Read Only)
statusStatus of the path. (Read Only)

Constructors

NavMeshPathNavMeshPath constructor.

Public Methods 公共方法

ClearCornersErase all corner points from path.
GetCornersNonAllocCalculate the corners for the path.