NavMeshData

class in UnityEngine.AI

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Inherits from:Object

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Implemented in:UnityEngine.AIModule

Description 描述

Contains and represents NavMesh data.

An object of this class can be used for creating instances of NavMeshes. See NavMesh.AddNavMeshData. The contained NavMesh can be built and updated using the build API. See NavMeshBuilder and methods therein.

Properties 属性

positionGets or sets the world space position of the NavMesh data.
rotationGets or sets the orientation of the NavMesh data.
sourceBoundsReturns the bounding volume of the input geometry used to build this NavMesh (Read Only).

Constructors

NavMeshDataConstructs a new object for representing a NavMesh for the default agent type.

Inherited Members 继承成员

Properties 属性

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods 公共方法

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods 静态方法

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators 运算符

Operators 运算符

Operators 运算符

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.